SamyakComputer ClassesShakarpur

Course

3D Animation and Multimedia

The complete 3D pipeline taught in order — model, texture, rig, animate, light, render — ending in a showreel, because a showreel is what an animation studio actually hires from.

  • Duration: 3 or 12 months
  • Classroom
  • Level: beginner to advanced

What you will be able to do

Who this course is for

Syllabus

7 modules · 3 or 12 months

  1. Module 1. 3D fundamentals

    • Viewports, transforms and 3D space
    • Polygons, edges, vertices and topology
    • Modelling props from reference
    • Pipeline overview and where each stage hands off
  2. Module 2. Modelling

    • Hard surface modelling for props and environments
    • Organic modelling and edge flow
    • Topology for deformation, and why loops matter at joints
    • Retopology and cleaning a dense mesh
  3. Module 3. Texturing

    • UV unwrapping without visible seams
    • PBR materials — base colour, roughness, metallic, normal
    • Texture painting and detail
    • Texture resolution and where it actually shows
  4. Module 4. Rigging

    • Joints, hierarchy and a sensible skeleton
    • Skinning and weight painting
    • Inverse and forward kinematics
    • Controls an animator can actually use
  5. Module 5. Animation

    • The twelve principles, applied rather than listed
    • Timing, spacing and the graph editor
    • Walk cycles and weight
    • Acting, anticipation and a shot with intent
  6. Module 6. Lighting and rendering

    • Three-point lighting and mood
    • Shadows, ambient occlusion and grounding an object
    • Render layers and passes
    • Render settings against deadline
  7. Module 7. Compositing and showreel

    • Compositing passes in After Effects
    • Colour grading a sequence
    • Editing a reel and its running order
    • What to cut, and why shorter is stronger

Tools and technologies you will use

Projects you will build

Where this course can take you

  • 3D Animator
  • 3D Modeller
  • Texture Artist
  • Rigging Artist
  • Motion Graphics Artist

Duration, modes and fees

Duration
3 or 12 months
Delivery modes
Classroom
Fees
Share your details for the current fee
Fees vary by track. The three-month and twelve-month options are priced separately. Classroom mode only — the render and lab hardware is part of the course.

Placement assistance

Every student gets placement assistance — that is what 100% placement assistance means. It is support for all, not a job for all. We do not promise a specific salary, a specific number of interviews, or placement at any named company, and you should be wary of anyone who does.

What is included

  • A place in the monthly placement drive, held every third Saturday
  • The readiness programme every second Saturday — mock interviews and preparation
  • CV review against the specific roles you are targeting
  • Portfolio review, so your project work is presented the way a reviewer will read it
  • Access to the vacancy pool employers send directly to the Samyak network
  • Guidance on which roles realistically fit your background and which do not
  • A place in the next drive, with coaching, if you are not selected in this one

What is not included

  • Any guarantee of a job, an interview, or a particular salary
  • Placement at a named or partner company
  • Applying to jobs on your behalf
  • Support before you have completed the course and its project work
  • Visa, relocation or overseas placement assistance

The reel is the qualification

An animation studio will not read your certificate. They will watch ninety seconds of your work and decide in the first fifteen.

That single fact organises this entire programme. Every module ends in something that could appear in a reel, and the final module is about selection — which three shots go in, in what order, and what gets cut however long it took.

A reel with three excellent shots beats one with three excellent shots and seven adequate ones. The adequate ones actively hurt, because they set the average.

Topology decides whether a model can move

A character can look perfect in a static render and fall apart the moment it bends.

Edge loops at the shoulders, elbows and knees are what let a mesh deform without pinching, and getting them wrong is not fixable later — it means remodelling. The modelling module teaches for deformation from the start rather than treating topology as an advanced topic.

Rigs are made for somebody else

You build a rig and an animator uses it, and frequently that animator is not you.

So the rigging project is graded by another student posing your character without instructions. Controls that only make sense to their author are a common and expensive failure in small studios, and the exercise makes the point better than any lecture.

Two tracks

The three-month certificate covers fundamentals, modelling and basic animation — enough to find out whether this is genuinely for you.

The twelve-month diploma runs the full pipeline and ends in a reel. If animation is a career rather than an interest, take that one, because the reel is what gets you the interview and three months does not produce one.

Questions

3D Animation and Multimedia — frequently asked questions

What is the difference between the three-month and twelve-month options?

The three-month certificate covers 3D fundamentals, modelling and basic animation — enough to know whether this is for you and to assist on simple work. The twelve-month diploma runs the full pipeline including rigging, texturing, lighting and a finished showreel. Studios hire from showreels, so if this is a career rather than an interest, take the longer track.

Do I need to be able to draw?

It helps considerably, particularly for modelling and for animation timing, but it is not a prerequisite. Some of the strongest technical artists — riggers, lighting artists, pipeline people — are not illustrators. If drawing is not your strength, the technical side of the pipeline is a real and well-paid direction.

Maya or Blender?

Studios in India largely run Maya, and it is what job advertisements name. Blender is free, capable and increasingly used in smaller studios and freelance work. The course uses both, because the concepts transfer completely and having Blender at home means you can practise without a licence.

Is the showreel really that important?

It is the only thing that matters. Animation studios do not read CVs closely; they watch ninety seconds and decide. That is why the last module is about ruthless selection — a reel with three excellent shots beats one with three excellent shots and seven adequate ones, and the final project asks you to justify what you cut.

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