Textured prop
Deliverable: A hard-surface prop modelled with clean topology, UV unwrapped without visible seams, textured with PBR materials and presented on a turntable render.
Course
The complete 3D pipeline taught in order — model, texture, rig, animate, light, render — ending in a showreel, because a showreel is what an animation studio actually hires from.
7 modules · 3 or 12 months
Deliverable: A hard-surface prop modelled with clean topology, UV unwrapped without visible seams, textured with PBR materials and presented on a turntable render.
Deliverable: A character rigged with a working skeleton, weight-painted so joints deform without pinching, with controls another student can pose without instruction.
Deliverable: A ten-second animated shot demonstrating weight, anticipation and follow-through, with the graph editor curves shown alongside the render.
Deliverable: A reel under ninety seconds, opening with your strongest shot, colour graded and edited, with a written justification for everything you left out.
Every student gets placement assistance — that is what 100% placement assistance means. It is support for all, not a job for all. We do not promise a specific salary, a specific number of interviews, or placement at any named company, and you should be wary of anyone who does.
An animation studio will not read your certificate. They will watch ninety seconds of your work and decide in the first fifteen.
That single fact organises this entire programme. Every module ends in something that could appear in a reel, and the final module is about selection — which three shots go in, in what order, and what gets cut however long it took.
A reel with three excellent shots beats one with three excellent shots and seven adequate ones. The adequate ones actively hurt, because they set the average.
A character can look perfect in a static render and fall apart the moment it bends.
Edge loops at the shoulders, elbows and knees are what let a mesh deform without pinching, and getting them wrong is not fixable later — it means remodelling. The modelling module teaches for deformation from the start rather than treating topology as an advanced topic.
You build a rig and an animator uses it, and frequently that animator is not you.
So the rigging project is graded by another student posing your character without instructions. Controls that only make sense to their author are a common and expensive failure in small studios, and the exercise makes the point better than any lecture.
The three-month certificate covers fundamentals, modelling and basic animation — enough to find out whether this is genuinely for you.
The twelve-month diploma runs the full pipeline and ends in a reel. If animation is a career rather than an interest, take that one, because the reel is what gets you the interview and three months does not produce one.
Questions
The three-month certificate covers 3D fundamentals, modelling and basic animation — enough to know whether this is for you and to assist on simple work. The twelve-month diploma runs the full pipeline including rigging, texturing, lighting and a finished showreel. Studios hire from showreels, so if this is a career rather than an interest, take the longer track.
It helps considerably, particularly for modelling and for animation timing, but it is not a prerequisite. Some of the strongest technical artists — riggers, lighting artists, pipeline people — are not illustrators. If drawing is not your strength, the technical side of the pipeline is a real and well-paid direction.
Studios in India largely run Maya, and it is what job advertisements name. Blender is free, capable and increasingly used in smaller studios and freelance work. The course uses both, because the concepts transfer completely and having Blender at home means you can practise without a licence.
It is the only thing that matters. Animation studios do not read CVs closely; they watch ninety seconds and decide. That is why the last module is about ruthless selection — a reel with three excellent shots beats one with three excellent shots and seven adequate ones, and the final project asks you to justify what you cut.
Three details is all we need. A course advisor will call you back.
The studio standard for character work, taught with the rigging and animation depth those jobs test — plus the naming and file discipline a shared pipeline actually requires.
The whole 3D pipeline in one free package — model, sculpt, shade, animate, render — so you can keep practising at home the day the course ends.
Digital sculpting taught form first — silhouette and anatomy before pores and wrinkles — and finished properly, with retopology and baked maps a pipeline can use.
Motion graphics and visual effects built on compositing fundamentals, so a keyed subject sits inside the shot rather than on top of it, and an animation moves like it has weight.
Next step
Tell us what you want to learn and we will help you pick the right course, batch and mode.