SamyakComputer ClassesShakarpur

Course

UI UX Design

Design taught as decision-making you can justify, not decoration — ending with three case studies that show your reasoning, which is what design hiring actually assesses.

  • Duration: 4 months
  • Classroom · Online live
  • Level: beginner to advanced

What you will be able to do

Who this course is for

Syllabus

9 modules · 4 months

  1. Module 1. What design actually decides

    • The difference between UX and UI in practice, not in definitions
    • Product thinking — the problem before the screen
    • How design work fits alongside engineering and business
    • Reading a brief and identifying what is actually being asked
  2. Module 2. Research

    • User interviews and asking questions that do not lead
    • Surveys, and what they can and cannot tell you
    • Competitive and comparative analysis
    • Synthesising findings into personas and journey maps
    • Turning a finding into a design decision rather than a slide
  3. Module 3. Structure

    • Information architecture and card sorting
    • User flows and task analysis
    • Sketching and rapid low-fidelity exploration
    • Wireframing and deciding what to leave out
  4. Module 4. Visual design

    • Typography, scale and readable measure
    • Colour theory, palettes and contrast in practice
    • Spacing systems, grids and rhythm
    • Hierarchy, alignment and visual weight
    • Iconography and imagery choices
  5. Module 5. Figma in depth

    • Frames, constraints and responsive behaviour
    • Auto layout as a real layout system
    • Components, variants and properties
    • Styles, variables and tokens
    • Collaboration, comments and developer handoff
  6. Module 6. Design systems

    • Why systems exist and what they cost to maintain
    • Building a component library from your own screens
    • Documentation that developers will actually read
    • Consistency, and when to deliberately break the system
  7. Module 7. Prototyping and testing

    • Interactive prototypes and micro-interactions
    • Writing a usability test task that is not a hint
    • Running a test on five people and what that is worth
    • Synthesising results and iterating with evidence
  8. Module 8. Accessibility

    • WCAG contrast requirements and how to meet them
    • Keyboard navigation and focus order in design
    • Touch target sizing and reachability
    • Designing for screen readers rather than around them
  9. Module 9. Portfolio and interviews

    • Case study structure that shows reasoning
    • Presenting work and defending a decision under challenge
    • Portfolio review and critique
    • Design interview and whiteboard exercise practice

Tools and technologies you will use

Projects you will build

Where this course can take you

  • UI Designer
  • UX Designer
  • Product Designer
  • Interaction Designer
  • UX Researcher

Duration, modes and fees

Duration
4 months
Delivery modes
Classroom · Online live
Fees
Share your details for the current fee
Fees vary by batch and delivery mode. Share your details and an advisor will confirm the current fee.

Placement assistance

Every student gets placement assistance — that is what 100% placement assistance means. It is support for all, not a job for all. We do not promise a specific salary, a specific number of interviews, or placement at any named company, and you should be wary of anyone who does.

What is included

  • A place in the monthly placement drive, held every third Saturday
  • The readiness programme every second Saturday — mock interviews and preparation
  • CV review against the specific roles you are targeting
  • Portfolio review, so your project work is presented the way a reviewer will read it
  • Access to the vacancy pool employers send directly to the Samyak network
  • Guidance on which roles realistically fit your background and which do not
  • A place in the next drive, with coaching, if you are not selected in this one

What is not included

  • Any guarantee of a job, an interview, or a particular salary
  • Placement at a named or partner company
  • Applying to jobs on your behalf
  • Support before you have completed the course and its project work
  • Visa, relocation or overseas placement assistance

Portfolios are read for reasoning, not screens

The most common way a design portfolio fails is not that the work looks bad. It is that it shows only outcomes.

Twenty beautiful screens with no explanation tell a hiring manager that you can operate Figma. They do not answer the question that actually decides the hire: can this person be given an ambiguous problem and produce a defensible solution?

So every project here produces a case study with the same spine — what the problem was, what you found out, what alternatives you considered, what you chose and why, and what testing showed. That structure is what design interviews probe, and it is the reason three deep projects beat a large gallery.

Research that changes something

Research modules in design courses often produce personas that decorate a presentation and influence nothing.

The test we apply is simple and uncomfortable: name the design decision this finding changed. If a piece of research did not change anything, either it was the wrong question or you were not listening to the answer.

That discipline is also what separates a designer from a decorator in a real team, where research time has to be justified against a deadline.

Accessibility as a constraint, not a checklist

Contrast ratios, touch targets, focus order and keyboard operation are taught as constraints you design within, in the same way you design within a screen size.

Retrofitting accessibility is expensive and usually done badly. Designing within the constraint costs almost nothing and produces better interfaces for everyone — larger targets and clearer contrast help users on a bright street in Delhi as much as they help anyone else.

On AI tools, honestly

Generating plausible screens is now fast and getting faster. That has genuinely reduced the value of production speed as a differentiator.

What it has not touched is problem framing, deciding what not to build, negotiating between what users need and what the business wants, and defending a decision when a stakeholder disagrees. Those are the parts this course spends most of its time on, because they are what will still be scarce.

Questions

UI UX Design — frequently asked questions

Do I need to be good at drawing to learn UI UX design?

No. Interface design is layout, hierarchy, typography and judgement about what to remove, none of which requires drawing ability. Sketching in this course means boxes and arrows to explore a flow quickly. Illustration is a separate discipline that some designers add later by choice.

What do design hiring managers actually look at?

The case study, more than the screens. Anyone can produce attractive mockups, particularly now. What is scarce is a designer who can explain the problem, the alternatives considered, why one was chosen and what testing showed. Three deep case studies beat twenty polished screens, and this course is structured accordingly.

Is UI UX design at risk from AI tools?

The screen-production part has become faster and cheaper, and that will continue. The parts that have not changed are deciding what to build, framing the problem, and defending a decision to stakeholders with competing priorities. The course weights those deliberately, because that is where the durable value is.

Should I learn to code as a designer?

Not to build, but enough to understand constraints. Knowing roughly what is cheap and expensive to implement makes you far easier to work with, and it stops you designing something that cannot be built in the time available. We cover handoff and constraints rather than teaching development.

Do I need a Figma paid plan for this course?

No. Figma's free tier covers everything taught here, including auto layout, components, variants and prototyping. Paid features become relevant when working in a larger team with shared libraries, which is an employer concern rather than a learner one.

Enquire about UI UX Design

Three details is all we need. A course advisor will call you back.

By submitting, you agree to be contacted about courses and accept our privacy policy.

Next step

Talk to a course advisor

Tell us what you want to learn and we will help you pick the right course, batch and mode.

Request a callback

Three details is all we need. A course advisor will call you back.

By submitting, you agree to be contacted about courses and accept our privacy policy.